Pixel Art

A small collection of character sprites, enemies and loose assets created for game prototypes and experiments.

Desert Runner – Player Character

Desert Runner idle animation

Idle

Desert Runner run animation

Run

Desert Runner jump animation

Jump

Desert Runner attack animation

Attack

Desert Runner dash animation

Dash

Desert Runner hit reaction

Get hit

Desert Runner death animation

Death

Enemy Designs

Enemy 01 idle animation

Enemy #01 · idle

First test enemy, currently only idle loop is completed.

Enemy 02 sprite sheet

Enemy #02 · full set

Second enemy with a small animation set aimed at close–range combat.

Enemy 02 sprite sheet

Enemy #02 · full set

Second enemy with a small animation set aimed at close–range combat.

Enemy 02 sprite sheet

Enemy #02 · full set

Second enemy with a small animation set aimed at close–range combat.

Enemy 02 sprite sheet

Enemy #02 · full set

Second enemy with a small animation set aimed at close–range combat.

Enemy 03 concept art

Boss #01 · concept only

Early concept sprite, planned as a boss type enemy. No animations yet - and not final visual.

  • Concept stage
  • Shape exploration

Additional Characters

Secondary character design

Engineer

Just an engineer guy I imagined.

Tertiary character design

Watchmaker

Just an old watchmaker, I imagine him will be turning evil if he ever finds a chance to "be alive" at some point.

Character 02 variant

Variant

Alternate stance for watchmaker.