Interactive Storytelling

A small collection of experimental narrative projects where I play with time, point of view and the relationship between the viewer and the screen.

Almost Human

2024 · Interactive visual novel · VCODE 202

Almost Human still 01 Almost Human still 02

Almost Human is a project developed for the course VCODE 202, which focused on interactive storytelling. From the very beginning, my friends and I wanted to create a visual novel built around the idea of a “butterfly effect” – small choices slowly snowballing into very different outcomes.

We also wanted the story to carry a clear message, so we chose a familiar but heavy topic: depression and how it can lead to unwanted, sometimes irreversible consequences. The goal was not to moralise, but to raise awareness and gently remind the player how fragile people can be behind everyday situations.

  • Role: art direction, interaction design, story writing
  • Tools: Procreate, Figma

OSCILLATIONS

2024 · Mixed media installation · VCODE 202

OSCILLATIONS in-game view OSCILLATIONS process view

OSCILLATIONS was created for the mixed media section of VCODE 202, where the main theme was “threshold”. After reading the brief, we imagined a space where the audience can literally walk through someone’s memories. The initial spark came from Pixar’s Inside Out: if a person has a threshold, it is probably made of memories.

We divided the team into two groups. One group focused on producing the videos that would be projected inside this interactive space. The other group concentrated on building the space itself using 3D modelling and coding, so that the memories feel physical, fragile and slightly unstable as you move around.

  • Role: 3D modelling, interaction design, coding
  • Tools: Blender, Unity